Módulo:Tabuleiroxadrez mxn

Revisão em 01h29min de 14 de maio de 2024 por Jaewoo (discussão | contribs) (Criou a página com "local p = {} function chessboard(args, size, rows, cols, rev, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear) function colchar( col ) return (col <= 26) and ( "abcdefghijklmnopqrstuvwxyz" ):sub( col, col ) or ( "abcdefghijklmnopqrstuvwxyz" ):sub( math.floor((col-1)/26), math.floor((col-1)/26) ) .. ( "abcdefghijklmnopqrstuvwxyz" ):sub( col-math.floor((col-1)/26)*26, col-math.floor((col-1)/26)*26) end...")
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local p = {}
function chessboard(args, size, rows, cols, rev, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear)
				function colchar( col )
								return (col <= 26) and ( "abcdefghijklmnopqrstuvwxyz" ):sub( col, col ) 
									or ( "abcdefghijklmnopqrstuvwxyz" ):sub( math.floor((col-1)/26), math.floor((col-1)/26) ) 
										.. ( "abcdefghijklmnopqrstuvwxyz" ):sub( col-math.floor((col-1)/26)*26, col-math.floor((col-1)/26)*26)
				end
				function image_square( pc, row, col, size, t, flip, altprefix )
								local colornames = { l = 'white', d = 'black', u = 'unknown color' }
								local piecenames = { 
												p = 'peão', 
												r = 'torre', 
												n = 'cavalo', 
												b = 'bispo', 
												q = 'rainha', 
												k = 'rei', 
												a = 'princess',
												c = 'empress', 
												z = 'champion', 
												w = 'wizard', 
												t = 'fool', 
												h = 'upside-down pawn', 
												m = 'upside-down rook', 
												s = 'upside-down knight', 
												f = 'upside-down king',  
												e = 'upside-down bishop', 
												g = 'upside-down queen',
												G = 'giraffe',
												U = 'unicorn',
												Z = 'zebra'
												}
								local symnames = { 
												xx = 'black cross', 
												ox = 'white cross', 
												xo = 'black circle', 
												oo = 'white circle',
												ul = 'up-left arrow', 
												ua = 'up arrow', 
												ur = 'up-right arrow', 
												la = 'left arrow', 
												ra = 'right arrow',
												dl = 'down-left arrow', 
												da = 'down arrow', 
												dr = 'down-right arrow', 
												lr = 'left-right arrow', 
												ud = 'up-down arrow',
												db = 'up-right and down-left arrow',
												dw = 'up-left and down-right arrow',
												x0 = 'zero', 
												x1 = 'one', 
												x2 = 'two', 
												x3 = 'three', 
												x4 = 'four', 
												x5 = 'five', 
												x6 = 'six', 
												x7 = 'seven', 
												x8 = 'eight', 
												x9 = 'nine'
								}
								local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or ''
								local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or ''
								local alt = altprefix .. colchar( col ) .. row .. ' '
								if ( colornames[color] and piecenames[piece] ) then
												alt = alt .. colornames[color] .. ' ' .. piecenames[piece]
								else
												alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )
								end
								local ld = t and 't' or ((((row + col + flip) % 2) == 0) and 'd' or 'l')
								
								return string.format( '[[File:Chess %s%s%s45.svg|%dx%dpx|alt=%s|%s]]', piece, color, ld, size, size, alt, alt )
				end
				function letters_row( rev, num_lt, num_rt, cols )
								local res = '<tr style="vertical-align:middle">' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '<td style="padding:0; vertical-align:inherit; height:18px">'
								for k = 1, cols do
												res = res .. colchar(rev and (cols - k + 1) or k) .. '</td><td style="padding:0; vertical-align:inherit">'
								end
								res = res .. '</td>' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '</tr>'
								return res
				end
				local letters_tp = letters:match('both') or letters:match('top')
				local letters_bt = letters:match('both') or letters:match('bottom')
				local numbers_lt = numbers:match('both') or numbers:match('left')
				local numbers_rt = numbers:match('both') or numbers:match('right')
				local width = cols * size + 2
				local flip = lightdark and 1 or 0
				if ( numbers_lt ) then width = width + 18 end
				if ( numbers_rt ) then width = width + 18 end
				local b = ''
				local caption = ''
				if ( letters_tp ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end
				for trow = 1,rows do
								local row = rev and trow or (rows - trow + 1)
								b = b .. '<tr style="vertical-align:middle">'
								if ( numbers_lt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end
								for tcol = 1,cols do
												local col = rev and (cols - tcol + 1) or tcol
												local idx = cols*(rows - row) + col + 2
												if (args[idx] == nil) then args[idx] = '  ' end
												local img = image_square(args[idx]:match('%w%w') or '', row, col, size, trans, flip, altprefix )
												local bg = (((trow + tcol + flip) % 2) == 0) and '#ffce9e' or '#d18b47'
												b = b .. '<td style="padding:0; vertical-align:inherit; background-color: ' .. bg .. ';">' .. img .. '</td>'
								end
								if ( numbers_rt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end
				end
				if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end
				if footer:match('^%s*$')
				then
				else    
								caption = '<div class="thumbcaption">' .. footer .. '</div>\n'
				end
				b = '<table cellpadding=0 cellspacing=0 style="line-height: 0; background:white; font-size:88%; border:1px #b0b0b0 solid;'
								.. 'padding:0; margin:auto">\n' .. b .. '\n</table>'
				if noframe then
								return b
				else
								return '<div class="thumb ' .. align .. '" style="clear:' .. clear .. '; text-align:center;">'
								.. header .. '\n<div class="thumbinner" style="width:' .. width .. 'px;">\n' 
								.. b .. '\n' .. caption .. '</div></div>'
				end
				
end
function convertFenToArgs( fen )
				-- converts FEN notation to an array of positions, offset by 2
				local res = {' ', ' '}
				-- Loop over rows, which are delimited by /
				for srow in string.gmatch("/" .. fen, "/%w+") do
								-- Loop over all letters and numbers in the row
								for piece in srow:gmatch( "%w" ) do
												if (piece:match("%d")) then
																-- if a digit
																for k=1,piece do
																				table.insert(res,' ')
																end
												else 
																-- not a digit
																local color = piece:match( '%u' ) and 'l' or 'd'
																piece = piece:lower()
																table.insert(res, piece .. color )
												end
								end
				end
				return res
end
function p.board(frame)
				local args = frame.args
				local pargs = frame:getParent().args
				local size = (args.size or pargs.size) or '26'
				local reverse = (args.reverse or pargs.reverse or '' ):lower() == "true"
				local trans = (args.transparent or pargs.transparent or '' ):lower() == "true"
				local lightdark = (args.lightdark or pargs.lightdark or '' ):lower() == "swap"
				local altprefix = args.altprefix or pargs.altprefix or ''
				local rows = args.rows or pargs.rows or 8
				local cols = args.cols or pargs.cols or 8
				local letters = ( args.letters or pargs.letters or 'both' ):lower() 
				local numbers = ( args.numbers or pargs.numbers or 'both' ):lower() 
				local header =  mw.ustring.gsub( args[2] or pargs[2] or '', '^%s*(.-)%s*$', '%1' )
				local footer = args[3 + rows*cols] or pargs[3 + rows*cols] or ''
				local align = ( args[1] or pargs[1] or 'tright' ):lower()
				local clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )
				local noframe = (args.noframe or pargs.noframe or ''):lower() == "true"
				local fen = args.fen or pargs.fen
				size = mw.ustring.match(size, '[%d]+') or '26' -- remove px from size
				if (fen) then
								align = ( args.align or pargs.align or 'tright' ):lower()
								clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )
								header = args.header or pargs.header or ''
								footer = args.footer or pargs.footer or ''
								return chessboard(convertFenToArgs( fen ), size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)
				end
				if args[3] then
								return chessboard(args, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)
				else
								return chessboard(pargs, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)
				end
				
end
return p